AoeStats
← darador86

Black Forest

508142731Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 4m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Ethiopians · Costa Rica
703
+14
🇦🇷 Huns · Argentina
687
+15
🇺🇸 Japanese · United States
664
+16
🇮🇳 Bohemians · India
631
+17
🇦🇷 Bulgarians · Argentina
679
-16
🇺🇸 Burgundians · United States
674
-16
🇺🇸 Britons · United States
672
-16
🇦🇷 Maya · Argentina
612
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 104 — — —
19 92 — — —
14 68 — — —
13 62 — — —
12 59 — — —
11 52 — — —
8 36 — — —
6 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 153 0 0 853 563
650 0 50 0 700 751
600 100 0 0 700 606
200 147 0 0 347 345
200 85 0 0 285 286
0 179 0 0 179 88
150 25 0 0 175 397
0 75 0 0 75 244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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