AoeStats
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Arena

507909367Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
763
+12
🇷🇴 Goths · Romania
757
+12
🇺🇸 Poles · United States
740
+13
🇦🇷 Huns · Argentina
683
+15
🇹🇷 Maya · Türkiye
693
-14
🇨🇳 Byzantines · China
691
-14
🇲🇽 Romans · Mexico
676
-13
🇯🇵 Gurjaras · Japan
629
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 868 11:11 19:41 39:53 ⛏ Fast Castle
21 899 10:51 17:22 33:01 ⛏ Fast Castle
16 653 11:22 18:50 34:45 ⛏ Fast Castle
16 682 12:47 18:37 34:59 ⛏ Fast Castle
15 613 13:11 20:26 28:53 ⚔ Scouts FC
12 494 12:39 17:54 — ⛏ Fast Castle
12 522 10:25 20:11 33:02 ⛏ Fast Castle
12 491 13:20 18:26 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,335 15,550 9,745 1,600 50,230 55,657
16,585 11,695 10,285 3,000 41,565 46,549
17,205 12,225 8,520 2,450 40,400 46,894
16,100 14,210 4,885 5,070 40,265 46,131
16,225 8,880 6,680 2,235 34,020 36,562
13,905 5,910 3,780 1,400 24,995 28,389
8,500 9,665 4,455 2,200 24,820 33,274
6,270 5,340 1,325 965 13,900 15,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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