AoeStats
← darador86

Black Forest

507904549Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 52m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
699
+25
🇦🇷 Huns · Argentina
672
+11
🇨🇱 Teutons · Chile
633
+13
🇮🇳 Khmer · India
560
+14
🇭🇰 Huns · Hong Kong SAR China
586
-13
🇰🇷 Franks · South Korea
580
-13
🇮🇳 Burgundians · India
536
-11
🇲🇽 Chinese · Mexico
526
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,875 10:13 17:51 28:30 ⛏ Fast Castle
22 1,135 11:56 19:48 28:52 ⛏ Fast Castle
15 774 18:42 33:35 44:10 ⛏ Fast Castle
15 759 12:59 18:58 29:50 ⛏ Fast Castle
14 715 10:40 18:50 37:10 ⛏ Fast Castle
14 739 12:02 16:46 32:37 ⛏ Fast Castle
14 749 18:17 26:11 43:20 ⛏ Fast Castle
11 590 18:55 29:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,195 12,315 21,745 2,250 66,505 81,036
16,400 21,095 12,480 855 50,830 65,963
19,470 15,455 12,445 2,930 50,300 77,467
16,870 19,716 8,860 3,450 48,896 54,408
18,905 19,035 7,590 2,070 47,600 55,598
15,230 16,671 8,335 1,910 42,146 45,723
19,115 10,890 9,330 2,150 41,485 57,491
16,255 11,520 7,250 3,045 38,070 48,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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