AoeStats
← darador86

Arena

507405597Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 69m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
717
+13
🇹🇷 Khmer · Türkiye
648
+16
🇺🇸 Byzantines · United States
646
+16
🇦🇷 Huns · Argentina
641
+16
🇦🇷 Saracens · Argentina
671
-16
🇧🇴 Byzantines · Bolivia
670
-17
🇦🇷 Mongols · Argentina
639
-15
🇦🇷 Magyars · Argentina
580
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 4,286 9:23 15:07 37:09 ⛏ Fast Castle
32 2,220 12:53 19:39 33:46 ⛏ Fast Castle
24 1,641 10:22 24:16 43:11 ⛏ Fast Castle
22 1,570 13:05 17:45 32:28 ⛏ Fast Castle
22 1,565 16:06 19:53 32:04 ⛏ Fast Castle
22 1,508 11:20 20:19 36:10 ⛏ Fast Castle
20 1,371 11:04 22:00 41:01 ⚔ FC into Archers
19 1,292 12:25 24:47 37:12 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,680 24,505 26,030 6,115 95,330 104,905
45,595 19,863 23,025 2,350 90,833 138,114
26,450 28,360 24,120 4,800 83,730 86,042
24,540 38,370 15,440 950 79,300 121,092
29,630 17,865 21,625 2,510 71,630 79,867
21,455 23,550 14,195 3,970 63,170 63,856
18,415 23,275 14,960 1,655 58,305 62,071
10,915 15,480 11,210 4,105 41,710 42,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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