AoeStats
← darador86

Arena

507182761Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 20m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
810
+12
🇦🇷 Britons · Argentina
778
+13
🇦🇷 Bohemians · Argentina
771
+14
🇦🇷 Cumans · Argentina
689
+17
742
-15
🇺🇸 Khmer · United States
737
-15
🇧🇷 Byzantines · Brazil
720
-14
🇦🇷 Huns · Argentina
665
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 490 9:46 — — ⚔ Archer Rush
23 467 12:30 18:53 — ⚔ FC into Scouts
23 471 11:05 — — ⚔ Scout Rush
22 446 10:09 16:36 — ⛏ Fast Castle
19 401 13:11 — —
15 320 10:23 17:35 — ⛏ Fast Castle
11 219 12:19 16:52 — ⛏ Fast Castle
11 237 14:12 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,145 2,610 555 100 8,410 8,928
5,350 1,940 0 0 7,290 9,163
3,325 2,765 200 0 6,290 8,493
3,300 1,775 250 750 6,075 6,644
2,300 2,620 835 0 5,755 7,356
3,170 1,710 275 125 5,280 6,858
3,085 1,900 200 0 5,185 7,215
2,300 1,700 50 0 4,050 6,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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