AoeStats
← darador86

Highland

506991444Analyzed
4v4 RM · 18d ago on Sep 16, 2026· 59m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
806
+6
🇫🇷 Persians · France
797
+7
🇧🇷 Chinese · Brazil
755
+8
🇯🇵 Aztecs · Japan
739
+9
🇦🇷 Chinese · Argentina
675
-10
🇺🇸 Japanese · United States
577
-8
🇨🇱 Chinese · Chile
543
-7
🇺🇸 Italians · United States
452
-5
Player eAPM Actions Feudal Castle Imperial Opening
23 1,345 12:26 20:12 28:28 ⛏ Fast Castle
19 1,150 12:52 23:50 37:30 ⛏ Fast Castle
18 1,070 16:39 28:47 36:49 ⛏ Fish Boom into Fire Galleys FC
16 953 12:05 33:06 41:02 ⛏ Fire Galleys into Fish Boom FC
14 858 15:43 20:42 35:22 ⛏ Fish Boom FC
12 736 11:18 15:44 32:23 ⛏ Fast Castle
10 567 13:52 29:16 42:11 ⛏ Fast Castle
8 484 11:19 25:02 33:28 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,575 16,835 25,760 2,900 83,070 104,926
34,040 14,990 19,110 2,705 70,845 82,112
22,015 20,660 16,250 2,310 61,235 72,896
11,925 23,730 18,165 2,260 56,080 72,771
12,800 20,710 13,375 4,215 51,100 53,561
10,835 21,045 13,315 2,825 48,020 53,608
12,885 16,215 9,790 2,680 41,570 52,150
12,720 15,295 9,920 2,365 40,300 46,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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