AoeStats
← darador86

Black Forest

506987174Analyzed
4v4 RM · 18d ago on Sep 16, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
913
+12
🇭🇺 Italians · Hungary
818
+16
🇬🇧 Britons · United Kingdom
811
+16
🇨🇦 Bengalis · Canada
756
+18
🇺🇸 Malians · United States
931
-21
🇦🇺 Japanese · Australia
910
-19
🇦🇷 Teutons · Argentina
716
-12
🇦🇷 Huns · Argentina
685
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 996 10:45 21:09 36:15 ⛏ Fast Castle
15 663 14:22 23:41 29:30 ◆ FC into Fast Imp
14 612 10:33 20:59 34:59 ⛏ Fast Castle
14 623 13:07 19:49 33:11 ⛏ Fast Castle
14 616 12:08 24:10 36:49 ⛏ Fast Castle
12 530 12:08 19:46 37:10 ⛏ Fast Castle
10 458 14:00 21:17 35:56 ⛏ Fast Castle
9 379 12:16 16:58 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,585 10,586 14,870 2,440 52,481 56,444
16,660 14,905 11,580 2,450 45,595 49,843
16,435 15,025 10,660 950 43,070 53,136
17,780 15,275 7,255 1,835 42,145 44,711
15,565 12,590 9,380 3,010 40,545 42,570
13,075 13,572 6,605 2,545 35,797 42,288
11,780 13,348 6,645 2,430 34,203 44,207
14,865 8,370 5,730 1,730 30,695 34,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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