AoeStats
← darador86

Black Forest

506778649Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 66m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
803
+13
🇺🇸 Bohemians · United States
743
+16
🇺🇸 Persians · United States
714
+17
🇺🇸 Franks · United States
666
+18
🇨🇴 Khmer · Colombia
797
-19
🇨🇳 Magyars · China
723
-16
🇦🇷 Huns · Argentina
712
-15
🇧🇷 Persians · Brazil
693
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,429 12:19 21:53 32:58 ⛏ Fish Boom FC
26 1,699 10:43 20:01 35:57 ⛏ Fast Castle
26 1,739 14:25 23:07 37:06 ⛏ Fast Castle
21 1,372 13:46 18:09 34:18 ⛏ Fast Castle
21 1,406 11:50 20:32 39:02 ⛏ Fast Castle
19 1,287 14:59 21:23 35:05 ⛏ Fast Castle
14 956 14:36 18:01 34:47 ⛏ Fast Castle
14 957 16:19 24:00 33:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,525 11,686 25,210 4,950 100,371 108,162
45,320 23,253 15,550 3,230 87,353 101,742
24,615 23,887 28,645 2,940 80,087 93,146
25,675 22,205 21,640 3,280 72,800 81,103
26,750 17,465 22,020 1,280 67,515 83,855
24,560 12,378 11,680 4,985 53,603 63,132
20,760 11,564 17,080 3,130 52,534 64,044
16,850 19,035 10,540 1,795 48,220 101,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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