AoeStats
← darador86

Black Forest

506772128Analyzed
4v4 RM · 19d ago on Sep 15, 2026· 78m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
816
+14
🇺🇸 Japanese · United States
810
+14
🇺🇸 Teutons · United States
800
+15
🇫🇷 Inca · France
752
+17
🇺🇸 Shu · United States
827
-17
🇹🇼 Mongols · Taiwan
807
-16
🇨🇳 Hindustanis · China
752
-14
🇦🇷 Huns · Argentina
712
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,311 17:53 29:16 40:49 ⛏ Fast Castle
23 1,825 12:02 16:05 29:22 ⛏ Fast Castle
18 1,384 16:05 22:40 38:32 ⚔ Champis FC
15 1,206 14:17 23:46 38:46 ⛏ Fast Castle
14 1,114 15:27 26:18 37:22 ⚔ Tower Rush
13 1,044 11:44 19:30 36:14 ⛏ Fast Castle
11 883 15:35 22:33 38:03 ⛏ Fast Castle
9 670 16:53 22:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,375 23,960 28,405 4,725 99,465 125,418
36,140 26,867 23,140 8,530 94,677 111,096
39,190 29,784 19,560 4,230 92,764 135,709
42,770 12,525 21,735 2,250 79,280 112,484
16,485 30,478 27,545 4,025 78,533 85,837
18,550 30,234 20,800 2,505 72,089 83,751
26,400 16,196 21,155 3,950 67,701 84,382
6,550 7,415 1,635 1,205 16,805 22,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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