AoeStats
← darador86

Nomad

506733481Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 29m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
810
+14
🇬🇧 Spanish · United Kingdom
797
+14
🇺🇸 Romans · United States
658
+19
🇺🇸 Hindustanis · United States
658
+20
🇫🇷 Hindustanis · France
805
-19
🇨🇴 Persians · Colombia
776
-18
🇦🇷 Chinese · Argentina
734
-16
🇳🇱 Cumans · Netherlands
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 737 15:54 19:56 — ⛏ Fish Boom FC
18 525 15:46 26:17 — ⚔ Fish Boom FC into Scouts
14 401 19:31 — — ⚔ Fish Boom into Drush
12 353 13:57 22:43 — ⛏ Fast Castle
10 278 19:01 — — ⚔ FC into Scouts
8 228 25:57 — — ⚔ M@A Rush
6 180 17:12 — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,215 8,935 820 1,185 18,155 20,437
6,975 8,495 350 200 16,020 18,486
5,775 4,195 1,250 300 11,520 12,709
4,800 3,025 550 200 8,575 10,470
4,605 2,710 290 295 7,900 8,208
2,850 3,094 90 225 6,259 8,830
1,500 1,975 50 200 3,725 3,725
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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