AoeStats
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Arena

509016127Analyzed
1v1 RM · 9d ago on Sep 25, 2026· 42m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Muisca · Brazil
1003
+16
🇨🇦 Khmer · Canada
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,008 12:14 16:19 33:05 ⚔ FC into Champis
21 889 11:27 14:34 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,875 15,835 9,745 1,800 44,255 47,884
14,685 10,560 8,405 1,600 35,250 44,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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