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Fortress

508364935Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 90m 27s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1064
+14
🇨🇱 Byzantines · Chile
1045
+14
🇨🇱 Malians · Chile
1035
+15
🇲🇽 Dravidians · Mexico
1043
-16
🇨🇱 Koreans · Chile
1005
-14
🇺🇸 Bohemians · United States
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 5,925 8:04 13:51 42:21 ⛏ Fast Castle
49 4,413 9:01 12:34 32:08 ⛏ Fast Castle
40 3,582 8:02 11:45 31:13 ⛏ Fast Castle
37 3,391 7:34 14:25 45:32 ⛏ Fast Castle
30 2,703 9:36 13:35 30:34 ⛏ Fast Castle
21 1,914 6:36 13:52 28:48

Resources

Player Food Wood Gold Stone Spent Collected
59,195 83,430 18,470 785 161,880 163,130
67,925 66,530 16,945 8,830 160,230 180,557
70,885 45,805 27,820 2,570 147,080 188,081
63,570 53,200 21,950 2,530 141,250 154,071
52,330 61,265 17,665 2,785 134,045 140,006
86,785 25,005 15,475 4,295 131,560 166,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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