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Lombardia

508343870Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 24m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1048
+16
🇨🇱 Byzantines · Chile
1029
+16
🇨🇱 Spanish · Chile
1018
+17
🇦🇷 Saracens · Argentina
1061
-18
🇵🇪 Poles · Peru
1037
-16
🇨🇦 Huns · Canada
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,108 11:49 21:26 —
43 1,061 12:21 18:38 — ⛏ Fast Castle
33 820 11:05 15:08 — ⛏ Fast Castle
32 786 9:28 15:10 — ⛏ Fast Castle
30 732 11:26 15:03 — ⛏ Fast Castle
13 317 11:46 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 4,410 250 1,115 10,850 12,731
4,875 3,715 1,625 0 10,215 12,021
4,625 3,380 1,300 200 9,505 10,779
5,550 2,812 430 585 9,377 10,717
4,500 2,470 800 750 8,520 9,766
3,770 2,331 1,015 750 7,866 8,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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