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Lombardia

508339933Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 30m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1033
+15
🇨🇱 Byzantines · Chile
1014
+15
🇨🇱 Spanish · Chile
1002
+16
🇨🇱 Khmer · Chile
1013
-15
🇨🇱 Turks · Chile
1006
-16
🇨🇱 Poles · Chile
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,702 11:13 18:32 — ⛏ Fast Castle
44 1,368 11:02 22:25 —
43 1,343 11:07 15:23 — ⛏ Fast Castle
33 1,008 10:31 14:18 — ⛏ Fast Castle
29 897 11:02 14:59 — ⛏ Fast Castle
17 515 13:22 18:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,435 6,137 1,020 730 15,322 17,135
7,880 4,880 1,505 195 14,460 16,006
6,495 4,480 1,815 1,400 14,190 15,522
5,850 6,380 800 750 13,780 14,503
5,700 4,668 1,045 325 11,738 13,395
5,050 4,610 1,775 105 11,540 15,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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