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Lombardia

508336194Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 29m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1017
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997
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984
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1045
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,421 12:00 25:16 — ⚔ Scout Rush
46 1,379 10:41 15:13 — ⛏ Fast Castle
34 1,030 11:44 24:22 — ⚔ Scout Rush
21 619 10:54 23:12 — ⚔ Scout Rush
14 416 12:53 21:40 — ⛏ Fast Castle
12 364 12:10 17:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,020 5,175 880 965 15,040 15,937
5,325 5,815 1,975 115 13,230 16,150
5,245 4,330 1,080 1,045 11,700 12,008
5,375 3,900 1,645 0 10,920 14,121
4,960 3,437 250 100 8,747 12,332
3,985 2,496 880 100 7,461 8,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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