AoeStats
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MegaRandom

508152866Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 75m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1073
+14
🇨🇦 Vietnamese · Canada
995
+17
🇺🇸 Lithuanians · United States
980
+17
🇨🇱 Mapuche · Chile
1034
-17
🇨🇱 Byzantines · Chile
1013
-16
🇨🇱 Saracens · Chile
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,773 11:54 21:35 33:30 ⚔ Scout Rush
35 2,635 11:47 16:38 39:28 ⛏ Fast Castle
30 2,283 12:10 15:51 37:43 ⛏ Fast Castle
30 2,263 12:05 20:58 37:47 ⛏ Fast Castle
16 1,247 9:19 21:25 36:35 ⚔ Scout Rush
15 1,146 10:50 15:06 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,395 49,815 15,280 5,535 106,025 112,362
46,575 33,780 14,805 3,790 98,950 103,300
53,680 18,960 19,350 2,535 94,525 99,543
40,885 24,783 16,150 6,005 87,823 93,335
46,585 19,095 9,725 1,710 77,115 87,514
15,280 26,070 17,185 1,755 60,290 88,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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