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Lombardia

508150410Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 17m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1019
+15
🇨🇱 Byzantines · Chile
997
+16
🇨🇱 Saracens · Chile
983
+16
🇨🇦 Hindustanis · Canada
1012
-17
🇺🇸 Romans · United States
991
-16
🇮🇳 Inca · India
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 823 10:50 — — ⚔ Scout Rush
35 626 12:02 — — ⛏ Fast Castle
35 624 11:00 15:52 — ⛏ Fast Castle
31 554 11:01 15:40 — ⛏ Fast Castle
15 261 11:05 — — ⚔ Archer Rush
12 224 9:56 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,925 2,075 250 365 6,615 7,252
3,650 2,045 350 100 6,145 6,668
3,300 2,187 350 115 5,952 6,511
3,490 2,005 50 100 5,645 7,059
2,600 2,527 315 200 5,642 6,012
2,670 1,175 250 155 4,250 6,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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