MegaRandom
510250988Analyzed2v2 RM
·
20h ago on Sep 30, 2026·
57m 39s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
LeonMike_
57 units ordered
Elite Skirmisher13
Halberdier10
Archer9
Ballista Elephant6
Pikeman5
Battering Ram4
Mangonel3
Skirmisher2
Cavalry Archer2
Spearman2
Scorpion1
First military 16:52 — Archer
Cid Kuino
73 units ordered
Berserk32
Varangian Guard12
Skirmisher11
Man-at-Arms5
Archer4
Spearman3
Battering Ram3
Long Swordsman2
Crossbowman1
First military 13:18 — Militia
Andrew
58 units ordered
Teutonic Knight23
Battering Ram9
Archer8
Spearman7
Man-at-Arms7
Militia2
Mounted Crossbowman2
First military 14:24 — Militia
juan
52 units ordered
Knight27
Conquistador14
Cavalier5
Bombard Cannon4
Missionary2
First military 18:54 — Conquistador
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
LeonMike_’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
Cid Kuino’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
Andrew’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Skirmisher
+3
juan’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9