AoeStats
← Andrew

Nomad

510247663Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Huns · Venezuela
834
+11
🇻🇪 Turks · Venezuela
818
+12
🇲🇽 Bengalis · Mexico
776
-13
🇲🇽 Romans · Mexico
676
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,936 17:56 31:52 — ⛏ Fish Boom into Fire Galleys FC
34 1,418 13:19 24:19 36:53 ⚔ Fish Boom into Scouts into Archers
30 1,264 15:35 29:15 — ⚔ Fish Boom into Skirms
13 553 16:39 41:16 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,435 12,270 5,465 850 30,020 31,625
6,200 16,165 1,830 1,130 25,325 29,084
4,910 7,921 2,160 285 15,276 16,893
5,300 5,625 1,880 750 13,555 14,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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