AoeStats
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Lombardia

509794875Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 67m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
810
+18
🇺🇸 Mongols · United States
802
+17
🇻🇪 Spanish · Venezuela
852
-18
🇻🇪 Bohemians · Venezuela
835
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,989 10:58 24:24 44:08 ⚔ Skirmisher Rush
28 1,919 12:24 16:44 47:25 ⛏ Fast Castle
17 1,131 10:36 17:30 36:31 ⛏ Fast Castle
17 1,156 14:44 21:41 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,585 13,358 21,545 4,515 72,003 76,338
20,285 23,930 14,240 4,185 62,640 69,050
26,105 18,729 14,735 1,735 61,304 69,944
19,350 16,410 10,075 2,790 48,625 53,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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