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Lombardia

509567846Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1305
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1276
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1217
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1156
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🇨🇳 Britons · China
1250
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🇨🇳 Hindustanis · China
1247
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🇨🇳 Sicilians · China
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🇷🇴 Mongols · Romania
1187
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,341 9:56 15:02 31:32 ⛏ Fast Castle
37 1,899 10:30 18:49 34:28 ⛏ Fast Castle
36 1,858 11:04 16:58 28:23 ⛏ Fast Castle
30 1,568 10:03 15:23 29:28 ⛏ Fast Castle
29 1,496 9:04 21:11 33:46 ⛏ Fast Castle
29 1,503 9:34 19:26 35:00 ⚔ Archer Rush
26 1,334 11:28 15:51 34:37 ⛏ Fast Castle
19 964 9:55 16:01 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,690 19,051 10,135 5,910 97,786 113,602
38,110 13,935 22,920 1,645 76,610 83,110
30,315 17,183 21,450 3,780 72,728 75,914
25,410 24,765 15,105 1,600 66,880 71,650
27,345 22,295 11,160 5,020 65,820 66,899
22,285 21,182 12,585 6,135 62,187 79,435
19,795 20,086 13,430 3,110 56,421 79,172
15,150 21,474 13,490 2,760 52,874 66,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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