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Lombardia

509322196Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 25m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khitans · Pakistan
1293
+12
🇰🇷 Italians · South Korea
1248
+14
🇵🇰 Goths · Pakistan
1233
+15
🇵🇰 Khmer · Pakistan
1134
+20
🇹🇷 Persians · Türkiye
1243
-17
🇦🇺 Huns · Australia
1219
-16
🇰🇷 Spanish · South Korea
1217
-15
🇮🇹 Maya · Italy
1155
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,054 12:34 19:00 — ⛏ Fast Castle
38 970 11:02 — —
32 837 10:51 15:19 — ⛏ Fast Castle
32 836 10:00 14:58 21:05 ◆ FC into Fast Imp
25 638 9:24 14:42 — ⛏ Fast Castle
22 573 10:56 24:19 — ⚔ Archer Rush
16 409 12:26 20:00 — ⛏ Fast Castle
16 404 9:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,995 4,772 7,395 650 25,812 28,120
11,100 3,278 250 920 15,548 16,910
6,115 4,282 1,400 355 12,152 13,257
4,925 4,980 2,135 30 12,070 13,005
5,875 4,072 550 1,370 11,867 12,466
6,775 3,291 350 225 10,641 13,193
3,775 2,625 50 410 6,860 10,227
3,550 3,093 50 135 6,828 11,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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