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Lombardia

509318657Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1248
+16
🇨🇳 Magyars · China
1205
+18
🇮🇳 Britons · India
1178
+47
🇦🇺 Magyars · Australia
1164
+20
🇵🇰 Khitans · Pakistan
1315
-22
🇰🇷 Goths · South Korea
1267
-19
🇵🇰 Bohemians · Pakistan
1251
-18
🇵🇰 Italians · Pakistan
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,647 9:08 21:01 — ⚔ Scout Rush
43 1,475 8:58 22:43 — ⚔ Archer Rush
34 1,153 10:19 — —
32 1,089 10:14 15:35 20:31 ◆ FC into Fast Imp
25 859 10:16 — —
25 861 10:53 21:21 — ⛏ Fast Castle
20 689 8:30 21:07 33:32 ⚔ Scout Rush
17 583 12:18 16:23 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,940 8,651 8,740 1,950 35,281 37,771
14,385 6,989 2,470 3,100 26,944 29,982
11,320 7,643 2,500 200 21,663 27,405
9,980 6,045 2,365 2,700 21,090 23,082
7,070 7,041 2,075 500 16,686 18,004
6,450 3,791 50 270 10,561 20,003
4,640 2,662 250 300 7,852 7,975
3,500 3,688 50 215 7,453 12,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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