AoeStats
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Arena

509447756Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Maya · Uruguay
745
+21
🇨🇱 Khmer · Chile
691
+13
🇨🇱 Byzantines · Chile
611
+17
🇦🇷 Burgundians · Argentina
677
-16
🇶🇦 Spanish · Qatar
603
-13
🇺🇸 Bohemians · United States
584
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,216 12:43 23:26 38:41 ⚔ M@A into Archers
20 1,102 15:22 21:32 30:17 ⛏ Fast Castle
17 952 10:47 19:41 31:37 ⛏ Fast Castle
16 897 12:46 17:19 33:34 ⛏ Fast Castle
14 795 12:21 18:23 36:00 ⛏ Fast Castle
10 567 14:17 25:17 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,440 17,875 27,950 1,250 74,515 81,470
38,150 21,210 9,415 1,500 70,275 74,979
28,540 21,045 9,580 1,760 60,925 71,661
18,655 16,980 14,265 6,275 56,175 57,433
20,075 20,375 7,460 1,500 49,410 58,163
16,950 9,205 9,425 2,860 38,440 53,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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