AoeStats
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Arena

509187588Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
815
+17
🇫🇷 Aztecs · France
807
+17
🇺🇸 Turks · United States
798
+17
🇫🇷 Khmer · France
768
+19
🇺🇸 Goths · United States
864
-19
🇨🇱 Shu · Chile
831
-18
🇨🇱 Cumans · Chile
810
-17
🇺🇾 Byzantines · Uruguay
804
-32
Player eAPM Actions Feudal Castle Imperial Opening
26 1,514 11:41 16:33 38:26 ⛏ Fast Castle
23 1,369 11:15 19:35 32:27 ⚔ FC into Skirms
19 1,086 12:41 19:12 26:48 ◆ FC into Fast Imp
17 975 14:43 23:46 34:54 ⚔ M@A Rush
15 872 10:01 28:31 — ⛏ Fast Castle
13 764 11:24 20:24 34:23 ⛏ Fast Castle
12 708 11:54 19:13 34:30 ⛏ Fast Castle
8 460 11:20 19:01 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,415 15,345 12,710 4,375 69,845 72,777
21,525 28,230 16,060 2,355 68,170 109,624
19,960 18,160 21,275 500 59,895 64,677
19,550 18,065 13,820 5,800 57,235 65,450
25,995 10,285 16,160 750 53,190 57,903
23,415 15,040 11,370 3,205 53,030 79,138
4,175 10,945 5,505 975 21,600 24,240
3,155 2,345 615 0 6,115 7,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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