AoeStats
← Irving Legend

Arabia

507064243Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 59m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1109
+17
🇨🇳 Persians · China
1108
+17
🇨🇴 Persians · Colombia
1140
-17
🇨🇦 Ethiopians · Canada
1126
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 3,746 9:17 21:42 42:13 ⚔ M@A into Archers
51 2,988 12:34 18:13 47:49 ⛏ Fast Castle
51 3,010 10:42 15:16 36:25 ⛏ Fast Castle
23 1,354 8:56 19:19 40:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,410 19,720 19,320 1,700 62,150 65,606
26,530 20,733 10,900 3,000 61,163 64,484
18,195 11,898 9,980 1,755 41,828 45,133
13,445 9,266 6,860 2,250 31,821 40,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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