AoeStats
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Fortress

507058981Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1180
+15
🇷🇺 Bulgarians · Russia
1130
+16
🇨🇴 Bohemians · Colombia
1156
-16
🇨🇦 Italians · Canada
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,637 7:24 11:36 36:37 ⛏ Fast Castle
36 1,603 8:30 14:03 40:17 ⛏ Fast Castle
25 1,093 7:31 11:45 33:16 ⛏ Fast Castle
25 1,129 8:02 14:20 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,185 18,175 13,340 1,620 44,320 48,103
19,760 10,987 7,890 230 38,867 43,729
11,025 14,214 7,045 1,015 33,299 36,449
9,880 7,325 7,710 1,905 26,820 27,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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