AoeStats
← Irving Legend

Migration

506687914Analyzed
1v1 RM · 19d ago on Sep 14, 2026· 53m 52s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Dravidians · Canada
1175
+15
🇩🇪 Malians · Germany
1154
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,331 10:39 19:19 35:20 ⛏ Fish Boom into Galleys FC
30 1,619 11:58 23:06 38:42 ⛏ Fish Boom into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,960 22,810 17,510 3,150 64,430 66,116
21,655 20,485 10,670 4,100 56,910 57,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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