AoeStats
← Irving Legend

Arabia

503865286Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 73m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1141
+15
🇨🇦 Ethiopians · Canada
1125
+16
🇨🇳 Gurjaras · China
1119
-15
🇨🇳 Franks · China
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,170 9:53 20:13 36:19 ⚔ Archer Rush
40 2,954 10:00 24:06 41:16 ⚔ Scout Rush
39 2,874 9:02 20:32 39:27 ⚔ Scout Rush
33 2,431 11:23 15:21 48:49 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,285 35,976 31,165 4,190 92,616 97,455
39,005 16,538 17,560 3,850 76,953 80,293
30,480 31,265 12,930 1,900 76,575 84,044
29,835 25,714 10,315 1,700 67,564 71,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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