AoeStats
← Irving Legend

Coastal Forest

503640350Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1130
+13
🇨🇦 Romans · Canada
1111
+14
🇩🇪 Teutons · Germany
1098
-15
🇨🇭 Khmer · Switzerland
1038
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,347 10:22 20:58 40:46 ⚔ Fish Boom into M@A
37 1,900 9:36 21:09 40:43 ⚔ Archer Rush
27 1,385 11:07 17:12 39:52 ⛏ Fast Castle
19 973 12:26 23:40 42:09 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,335 23,756 9,445 2,900 59,436 64,240
31,535 12,650 11,060 1,400 56,645 61,443
15,655 12,556 5,045 3,135 36,391 39,797
11,000 13,829 9,180 2,150 36,159 44,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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