AoeStats
← Irving Legend

Arabia

503630053Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 45m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1129
+14
🇨🇦 Romans · Canada
1109
+14
🇫🇷 Franks · France
1092
-15
🇨🇴 Spanish · Colombia
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,530 9:41 19:26 39:41 ⚔ M@A Rush
37 1,713 9:14 20:22 39:57 ⚔ Scout Rush
24 1,108 9:46 21:40 40:44
16 713 11:06 22:17 39:56

Resources

Player Food Wood Gold Stone Spent Collected
23,285 14,340 12,100 1,695 51,420 54,517
15,200 12,147 9,385 950 37,682 47,057
16,380 12,789 5,795 1,880 36,844 42,734
13,260 7,200 7,120 750 28,330 34,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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