AoeStats
← Irving Legend

Coastal Forest

503414940Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 30m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1115
+15
🇨🇦 Romans · Canada
1092
+16
🇷🇺 Inca · Russia
1095
-16
🇷🇺 Italians · Russia
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,782 10:25 20:58 — ⚔ Fish Boom into M@A FC
38 1,168 9:32 22:39 — ⚔ Archer Rush
34 1,039 11:15 23:20 — ⚔ Skirms into Archers
33 1,003 11:47 22:54 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,850 7,867 3,445 100 21,262 22,125
5,550 5,630 3,390 0 14,570 16,532
4,525 6,555 1,535 935 13,550 15,243
6,040 5,459 760 205 12,464 12,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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