AoeStats
← Irving Legend

Four Lakes

503402409Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 25m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1119
+15
🇨🇦 Romans · Canada
1094
+16
🇩🇪 Byzantines · Germany
1127
-17
🇺🇸 Armenians · United States
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,502 9:38 19:50 — ⚔ Fish Boom into M@A FC
52 1,311 8:52 21:40 — ⚔ Scouts into Archers
37 930 10:21 — — ⚔ M@A into Fish Boom into Archers into Skirms
20 504 11:41 20:18 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,270 5,143 1,860 145 15,418 16,260
5,505 4,531 2,180 0 12,216 12,687
4,405 4,479 1,025 760 10,669 12,412
4,855 4,582 1,000 125 10,562 10,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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