AoeStats
← Irving Legend

QS Arena

503399890Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 17m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1113
+17
🇨🇳 Spanish · China
1070
+18
🇨🇴 Cumans · Colombia
1137
-18
🇨🇦 Armenians · Canada
1111
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 796 8:04 — — ⚔ M@A Rush
35 590 8:20 12:00 — ⛏ Fast Castle
34 583 6:58 — —
33 568 9:06 14:08 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,500 2,230 760 105 6,595 7,250
3,620 1,350 745 675 6,390 6,937
3,345 1,960 440 0 5,745 7,129
2,300 2,665 575 0 5,540 7,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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