AoeStats
← Irving Legend

QS Arena

503386890Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 60m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
1158
+14
🇮🇳 Dravidians · India
1042
+20
🇨🇴 Chinese · Colombia
1139
-18
🇨🇦 Burgundians · Canada
1111
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,785 8:26 13:03 26:13 ⛏ Fast Castle
35 2,122 9:52 13:29 26:41 ⛏ Fast Castle
25 1,496 9:23 13:19 32:47 ⛏ Fast Castle
23 1,414 9:31 14:16 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,290 23,695 25,875 3,630 95,490 102,027
36,755 28,045 20,225 2,460 87,485 95,016
28,505 29,655 12,665 2,960 73,785 85,327
29,870 22,165 18,540 2,855 73,430 89,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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