AoeStats
← Irving Legend

Nomad

503384478Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 17m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1230
+12
🇧🇷 Armenians · Brazil
1150
+15
🇨🇴 Huns · Colombia
1153
-14
🇨🇦 Dravidians · Canada
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 713 13:00 — — ⚔ Fish Boom into Archers
25 448 14:32 — — ⚔ Fish Boom into M@A
19 346 14:59 — — ⛏ Fast Castle
17 309 14:37 — — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
2,890 2,091 410 225 5,616 5,262
2,900 2,125 350 105 5,480 5,324
2,250 2,198 540 0 4,988 5,747
2,650 1,300 250 100 4,300 4,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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