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Black Forest

510544916Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Turks · Ecuador
1454
+14
🇳🇱 Persians · Netherlands
1448
+15
🇮🇳 Lithuanians · India
1412
+16
🇨🇦 Turks · Canada
1408
+16
🇨🇳 Franks · China
1431
-16
🇨🇳 Shu · China
1429
-16
🇨🇳 Saracens · China
1417
-15
1379
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,661 10:42 14:33 — ⛏ Fast Castle
40 1,426 10:38 22:24 — ⚔ Archers into Galleys
40 1,440 10:41 14:11 27:24 ⛏ Fish Boom FC
39 1,408 12:50 16:43 31:11 ⛏ Fast Castle
36 1,297 12:35 16:48 31:45 ⛏ Fish Boom FC
36 1,290 12:37 15:53 31:11 ⛏ Fish Boom FC
32 1,140 9:18 20:43 31:56 ⚔ M@A FC
29 1,052 11:17 21:10 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,450 15,225 13,390 300 50,365 56,657
17,505 9,470 8,155 2,990 38,120 45,049
14,250 12,935 7,475 3,050 37,710 42,654
16,165 12,910 6,570 1,705 37,350 47,834
13,100 8,751 6,070 1,740 29,661 30,423
11,880 9,900 3,895 1,885 27,560 30,020
9,925 5,474 3,000 975 19,374 21,177
4,900 3,901 655 1,065 10,521 10,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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