AoeStats
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Arena

510339090Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 85m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1468
+15
🇵🇪 Khmer · Peru
1455
+15
🇩🇪 Sicilians · Germany
1427
+16
🇨🇳 Bohemians · China
1360
+19
🇹🇼 Lithuanians · Taiwan
1455
-17
🇨🇳 Burgundians · China
1433
-16
🇨🇳 Bengalis · China
1433
-16
🇨🇳 Cumans · China
1417
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 4,167 10:59 14:46 29:27 ⛏ Fast Castle
48 4,075 10:41 13:43 28:50 ⛏ Fast Castle
46 3,934 11:44 15:28 29:15 ⚔ FC into Scouts
42 3,549 8:52 29:01 38:47 ⛏ Fast Castle
37 3,168 10:00 13:37 28:03 ⛏ Fast Castle
34 2,922 9:50 13:59 28:53 ⛏ Fast Castle
26 2,251 10:08 13:45 29:35 ⛏ Fast Castle
26 2,254 9:00 28:00 44:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
97,920 36,420 28,565 4,040 166,945 184,083
80,930 49,060 22,535 1,805 154,330 159,910
50,180 60,019 35,190 4,955 150,344 168,566
50,565 62,480 17,420 6,220 136,685 144,695
57,955 58,350 17,200 2,250 135,755 187,028
60,410 33,680 26,020 7,270 127,380 139,062
50,335 44,495 18,570 2,825 116,225 118,832
47,980 20,785 12,470 2,645 83,880 85,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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