AoeStats
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Arena

510322405Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 60m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1445
+15
🇦🇷 Britons · Argentina
1442
+15
🇵🇪 Khmer · Peru
1426
+15
🇺🇸 Mongols · United States
1402
+16
🇨🇳 Hindustanis · China
1449
-17
🇨🇳 Burgundians · China
1434
-16
🇨🇳 Romans · China
1434
-16
🇷🇺 Dravidians · Russia
1340
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,392 10:14 14:41 29:17 ⛏ Fast Castle
54 3,248 11:29 15:38 28:56 ⛏ Fast Castle
54 3,253 12:11 15:39 28:11 ⚔ FC into Scouts
43 2,611 10:24 14:07 28:40 ⛏ Fast Castle
39 2,386 10:51 14:32 30:14 ⛏ Fast Castle
39 2,334 10:46 13:44 27:17 ⛏ Fast Castle
38 2,273 11:09 14:41 29:46 ⛏ Fast Castle
31 1,844 11:29 15:14 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,295 26,370 27,390 1,745 122,800 127,771
47,335 28,070 26,980 4,310 106,695 113,883
26,020 50,260 26,280 2,950 105,510 118,246
41,950 32,485 15,935 2,270 92,640 104,338
22,225 36,445 21,655 5,950 86,275 88,860
20,830 30,515 22,485 3,150 76,980 119,604
31,820 31,365 9,890 1,930 75,005 86,043
27,285 28,910 8,085 2,060 66,340 71,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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