AoeStats
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Black Forest

510228311Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 57m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
830
+12
🇪🇨 Spanish · Ecuador
768
+15
🇨🇴 Portuguese · Colombia
758
+15
🇺🇸 Turks · United States
787
-19
🇺🇸 Ethiopians · United States
741
-35
🇺🇸 Celts · United States
697
-29
Player eAPM Actions Feudal Castle Imperial Opening
25 1,423 13:12 19:15 41:16 ⛏ Fish Boom FC
21 1,215 18:39 23:31 39:25 ⛏ Fish Boom FC
21 1,228 12:45 18:50 32:19 ⛏ Fish Boom FC
17 990 14:58 25:52 37:57 ⛏ Fish Boom FC
16 926 12:01 18:39 32:33 ⛏ Fast Castle
11 627 15:34 24:50 44:19 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,230 21,217 20,205 2,950 77,602 95,490
34,610 15,121 20,135 1,805 71,671 104,081
21,805 26,055 13,515 2,400 63,775 90,312
24,415 15,089 9,760 1,265 50,529 59,765
21,165 16,230 7,780 2,150 47,325 67,887
10,975 11,147 7,125 2,150 31,397 45,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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