AoeStats
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Pilgrims

509794858Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 31m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
910
+13
🇨🇱 Sicilians · Chile
785
+18
🇦🇷 Spanish · Argentina
738
+22
🇺🇸 Italians · United States
857
-27
🇺🇸 Maya · United States
848
-49
🇺🇸 Celts · United States
779
-38
Player eAPM Actions Feudal Castle Imperial Opening
45 1,402 12:07 16:54 — ⛏ Fish Boom FC
22 693 11:21 15:19 — ⛏ Fish Boom FC
20 630 14:11 — —
14 432 16:09 — — ⚔ Fish Boom into Fire Galleys into Archers
11 342 10:32 21:12 — ⛏ Fish Boom into Fire Galleys FC
8 256 24:29 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,610 7,101 3,215 2,150 19,076 21,248
8,095 2,895 2,400 1,325 14,715 16,863
6,295 4,550 1,425 200 12,470 17,177
2,725 5,305 2,530 100 10,660 13,637
3,625 5,850 640 100 10,215 14,559
3,215 4,230 895 100 8,440 8,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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