AoeStats
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Black Forest

509784246Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 35m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
933
+15
🇲🇽 Hindustanis · Mexico
903
+16
🇲🇽 Mongols · Mexico
882
+17
🇺🇸 Maya · United States
946
-53
🇺🇸 Mongols · United States
908
-27
🇺🇸 Celts · United States
852
-38
Player eAPM Actions Feudal Castle Imperial Opening
30 1,087 11:48 17:29 30:33 ⛏ Fish Boom FC
29 1,032 11:02 20:21 29:23 ⚔ M@A FC into Skirms
26 938 11:26 22:50 — ⚔ Fish Boom into Archers into Scouts
23 811 14:37 19:51 — ⛏ Fish Boom FC
17 599 15:37 33:11 — ⚔ Archer Rush
14 497 11:43 22:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,550 9,115 3,870 1,600 27,135 33,977
10,040 7,900 2,375 460 20,775 23,675
9,410 6,901 2,295 870 19,476 21,321
7,925 7,180 2,030 885 18,020 26,237
5,545 6,095 1,660 950 14,250 16,639
5,675 5,147 2,425 100 13,347 14,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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