AoeStats
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Pilgrims

509781141Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 21m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1012
+13
🇨🇦 Georgians · Canada
990
+14
🇨🇦 Japanese · Canada
924
+17
🇺🇸 Maya · United States
1000
-54
🇺🇸 Japanese · United States
933
-25
🇺🇸 Celts · United States
887
-35
Player eAPM Actions Feudal Castle Imperial Opening
38 817 12:31 — — ⚔ Fish Boom into Scouts
22 470 15:46 — — ⚔ Fish Boom into Archers
22 477 11:09 19:57 — ⛏ Fish Boom FC into Fire Galleys
20 434 12:52 — — ⚔ Fish Boom into Archers
19 404 12:48 — — ⚔ Fish Boom into Fire Galleys into Scouts
12 253 10:26 21:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,460 3,920 705 100 9,185 8,807
3,575 4,070 435 350 8,430 11,347
3,395 3,815 410 225 7,845 8,184
2,475 3,570 390 105 6,540 9,263
2,300 3,565 475 100 6,440 6,807
2,100 2,615 335 100 5,150 5,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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