AoeStats
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Arabia

510379630Analyzed
1v1 RM · 19h ago on Sep 30, 2026· 33m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1316
+15
🇺🇸 Teutons · United States
1290
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,647 10:00 21:09 33:49 ⚔ Scout Rush
34 1,155 10:40 19:15 —

Resources

Player Food Wood Gold Stone Spent Collected
9,855 6,887 5,180 210 22,132 22,993
8,905 6,936 1,275 950 18,066 19,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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