AoeStats
← Tanay

Arabia

509249628Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 36m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1214
+15
🇧🇷 Slavs · Brazil
1188
+16
🇧🇷 Malians · Brazil
1169
+16
🇺🇸 Persians · United States
1381
-23
🇮🇳 Mongols · India
1195
-16
🇺🇸 Inca · United States
969
-28
Player eAPM Actions Feudal Castle Imperial Opening
68 2,501 9:03 20:13 — ⛏ Fast Castle
57 2,081 10:26 23:26 — ⚔ Archer Rush
43 1,558 8:33 20:52 — ⚔ Scouts into Towers
37 1,336 10:59 20:00 — ⛏ Fast Castle
19 695 9:42 18:26 — ⛏ Fast Castle
5 166 19:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,275 8,982 6,665 100 24,022 29,077
10,270 7,834 3,470 1,105 22,679 24,551
8,975 6,461 3,970 1,530 20,936 21,673
8,030 4,811 2,230 1,175 16,246 18,678
6,825 5,354 1,620 250 14,049 13,878
2,995 2,009 210 130 5,344 5,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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