AoeStats
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Arabia

509244197Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 37m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1257
+14
🇦🇷 Bohemians · Argentina
1142
+19
🇦🇷 Mongols · Argentina
1130
+19
🇺🇸 Romans · United States
1406
-25
🇮🇳 Jurchens · India
1213
-18
🇺🇸 Khmer · United States
1000
-31
Player eAPM Actions Feudal Castle Imperial Opening
50 1,854 8:59 22:14 33:48 ⚔ Archer Rush
49 1,835 10:47 19:22 — ⛏ Fast Castle
48 1,802 11:11 27:18 — ⚔ Scout Rush
45 1,666 9:22 21:55 — ⚔ Scouts into Skirms
32 1,201 9:55 24:48 — ⚔ Archer Rush
4 162 18:22 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,070 7,471 4,890 950 32,381 33,469
9,350 8,949 7,515 850 26,664 29,871
10,145 10,297 4,435 925 25,802 27,109
7,700 6,408 4,900 350 19,358 21,522
6,075 4,340 550 495 11,460 11,431
3,095 2,305 565 0 5,965 6,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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