AoeStats
← Princess Mi Amore Cadenza

Lombardia

508001169Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 73m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1591
+13
1524
+16
🇨🇳 Italians · China
1498
+17
1482
+18
🇬🇧 Chinese · United Kingdom
1560
-17
🇨🇳 Aztecs · China
1560
-17
🇺🇸 Berbers · United States
1528
-16
🇹🇼 Franks · Taiwan
1471
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 5,177 11:35 15:18 36:24 ⛏ Fast Castle
63 4,666 10:32 14:56 31:37 ⛏ Fast Castle
54 3,964 11:09 14:49 35:42 ⛏ Fast Castle
51 3,779 10:46 17:22 32:01
49 3,589 10:40 15:29 32:05 ⛏ Fast Castle
44 3,259 10:36 14:31 35:23 ⛏ Fast Castle
41 3,031 8:08 19:09 33:06 ⚔ Scout Rush
38 2,829 10:58 15:41 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,860 35,329 69,570 3,780 186,539 188,027
52,050 35,765 63,530 5,715 157,060 166,118
61,155 59,615 28,890 4,470 154,130 176,303
68,650 45,911 34,425 2,865 151,851 157,518
20,770 55,798 44,940 2,960 124,468 165,137
31,035 45,474 38,450 8,395 123,354 155,789
20,605 56,883 36,025 3,650 117,163 151,440
26,900 39,582 31,845 3,885 102,212 141,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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