AoeStats
← Princess Mi Amore Cadenza

MegaRandom

507989488Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 54m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1600
+12
1526
+15
🇨🇳 Jurchens · China
1496
+18
1480
+17
🇧🇷 Dravidians · Brazil
1527
-16
🇫🇷 Khitans · France
1525
-16
🇨🇳 Celts · China
1506
-15
🇨🇳 Spanish · China
1491
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,207 10:12 24:04 33:50 ⛏ Fish Boom into Fire Galleys FC
53 2,916 10:26 20:33 39:37 ⛏ Fish Boom into Galleys FC
47 2,579 10:37 16:50 34:11 ⛏ Fish Boom into Galleys FC
46 2,534 11:56 16:03 31:44 ⛏ Fish Boom FC
38 2,067 11:42 16:45 43:37 ⛏ Fast Castle
37 2,010 11:23 22:26 41:38 ⛏ Fish Boom into Galleys FC
34 1,883 10:22 14:35 35:46 ⛏ Fast Castle
23 1,277 11:34 15:05 34:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,450 27,024 23,260 4,300 84,034 98,064
16,025 41,758 19,350 1,305 78,438 83,620
39,445 21,075 14,280 2,350 77,150 87,886
25,655 24,969 14,540 6,170 71,334 75,581
20,500 25,784 16,375 4,320 66,979 74,833
20,855 18,308 4,975 1,700 45,838 50,697
12,220 20,552 7,700 1,840 42,312 43,870
10,610 17,947 8,835 1,710 39,102 44,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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