AoeStats
← Gérard Archer

Arabia

510156642Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 80m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
808
+14
🇮🇳 Lithuanians · India
725
+18
🇫🇷 Wei · France
787
-17
🇫🇷 Teutons · France
741
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,134 11:01 26:25 47:45 ⚔ M@A into Archers
21 1,715 9:46 23:19 43:41 ⚔ Scout Rush
14 1,166 10:47 25:32 37:07 ⚔ Tower Rush
14 1,097 10:48 25:33 63:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,890 20,395 13,825 6,060 73,170 91,198
33,285 19,725 16,480 3,275 72,765 101,135
20,195 23,325 18,240 2,450 64,210 79,635
18,995 21,719 8,605 2,715 52,034 54,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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