AoeStats
← Gérard Archer

Pilgrims

509685475Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 23m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
771
+14
🇫🇷 Teutons · France
719
+16
🇪🇸 Britons · Spain
730
-32
🇪🇸 Spanish · Spain
730
-32
Player eAPM Actions Feudal Castle Imperial Opening
20 486 9:49 20:20 — ⚔ Fish Boom into Scouts
10 240 16:42 — — ⚔ Fish Boom into Towers into Galleys
10 228 10:30 20:03 — ⚔ Fish Boom into Towers FC
9 225 16:49 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,205 5,083 350 320 9,958 10,492
3,825 4,175 540 735 9,275 9,566
2,345 3,450 130 475 6,400 8,283
1,875 2,550 50 100 4,575 6,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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